links for 2009-07-08
Posted in delicious on July 9, 2009 by blarneyfellow-
GAR is both a multiplayer online video game and a research experiment in automatic content generation driven by player preferences. Unique game content, namely spaceship weapon systems, automatically evolves based on player behavior through a specialized version of the NEAT evolutionary algorithm called cgNEAT (content-generating NeuroEvolution of Augmenting Topologies). In particular, new variants of weapons that players like will be continually created by the game itself. In this way, the game never stays the same. GAR is the first video game to demonstrate that critical content can evolve as the game is played to satisfy its players.
links for 2009-07-07
Posted in delicious on July 8, 2009 by blarneyfellow-
system plans the best times for light interventions, and can dramatically cut down the time it takes to synchronise with a new time zone.
links for 2009-07-06
Posted in delicious on July 7, 2009 by blarneyfellowlinks for 2009-07-04
Posted in delicious on July 5, 2009 by blarneyfellow-
This paper describes yet another series of C compilers. These compilers were
developed over the last several years and are now in use on Plan 9. These compilers are
experimental in nature and were developed to try out new ideas. Some of the ideas were
good and some not so good.
links for 2009-07-03
Posted in delicious on July 4, 2009 by blarneyfellow-
MILEPOST GCC is the first machine learning enabled open-source self-tuning research compiler that can adapt to any architecture using iterative feedback-directed compilation, machine learning and collective optimization.
links for 2009-07-02
Posted in delicious on July 3, 2009 by blarneyfellow-
OpenViBE enables to design, test and use Brain-Computer Interfaces. Brain-Computer Interfaces (BCI) are communication systems that enable users to send commands to computers only by means of brain activity.
